Installation
Software requirements
To compile screenhack you will need- Qt, version 4.3 or later
 - OpenGL, including GLUT
 - freetype, version 2.x
 - OpenAL
 - libaudiofile
 - libcwd (optionally)
 - cmake
 
Getting the source
At present, you can only get screenhack via a SVN checkout:
				svn co https://screenhack.svn.sourceforge.net/svnroot/screenhack/screenhack
			
			Compilation
You will need to make a build subdirectory and run cmake:
				cd screenhack
mkdir build
cd build
cmake ../
make
			
			If you have a PC with N cores, use 
			mkdir build
cd build
cmake ../
make
				make -jN+1
			
			to speed up compilation.
			The cmake scripts should detect which Renderman renderer(s) you have installed and compile some display drivers and shaders for them. 
			Installation
This is still not automated. A directory calledscreenhack will be made in your home directory. The executable will be in the bin subdirectory. The share directory contains plugins used by screenhack.
			Initial setup
When you run screenhack for the first time, it will create a directory structure under.screenhack and run a dialog to allow selection of the default renderer and customize some paths used by the renderer.
			