User interface |
- Conventional four-view workspace
- WYSIWIG Camera view, with fully interactive camera positioning
- Context-sensitive help
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- Models can be represented by different levels-of-detail to maintain
interactivity during playback and editing
- Elements can be placed in, and rendered out, in layers
- Integrated render preview
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Animation |
- Hierarchical animation
- Key frames, expressions and data files can be used for animating
- Channel editor
- Dope sheet editor
- Versatile playback control
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- Reference images/video can be loaded into the
Camera view to aid final compositing.
- Ghosting and path display of animated objects, to help visualize motion
- Channel modifiers (noise etc.)
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Built-in animation objects |
- Standard Renderman lights plus area lights
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- Particle system with point, area and volume sources,
collisions, and forces
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Plugin animation objects |
- 3D extruded text with bevels from any Truetype font
- Trees (in progress)
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- Terrain generated from a height map, such as generated by
geomorph (in progress)
- Water waves (in progress)
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Renderer support |
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- Interface to renderer-specific features, including automatic multi-pass
rendering to support shadow maps etc.
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Model import |
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