Software requirementsTo compile screenhack you will need
- Qt, version 4.3 or later
- OpenGL, including GLUT
- freetype, version 2.x
- libcwd (optionally)
Getting the sourceAt present, you can only get screenhack via a SVN checkout:
svn co https://screenhack.svn.sourceforge.net/svnroot/screenhack/screenhack
CompilationYou will need to make a build subdirectory and run cmake:
cd screenhackIf you have a PC with N cores, use
make -jN+1to speed up compilation. The cmake scripts should detect which Renderman renderer(s) you have installed and compile some display drivers and shaders for them.
InstallationThis is still not automated. A directory called
screenhackwill be made in your home directory. The executable will be in the
sharedirectory contains plugins used by screenhack.
Initial setupWhen you run screenhack for the first time, it will create a directory structure under
.screenhackand run a dialog to allow selection of the default renderer and customize some paths used by the renderer.