3DS meshes are converted to Polygons. The mesh can be split into separate files.
OBJ meshes are converted to Polygons by default. Subdivision mesh output can also be produced.
SVG rectangles and paths can be converted to RIB. Colours are also preserved.
can't render fonts
however, has a 3D text object which generates RIB from a TrueType
Why is this useful ? Well, I wrote it because I wanted a way to do 2D animation using
screenhack, with model creation in some other program like